Category Archives: Uncategorized

Matching Fluid Simulation Elements to Surface Geometry and Topology

We introduce an Eulerian liquid simulation framework based on the Voronoi diagram of a potentially unorganized collection of pressure samples. Constructing the simulation mesh in this way allows us to place samples anywhere in the computational domain; we exploit this … Continue reading →

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SCA 2006

Physics-related papers from SCA 2006. The full list is available here, courtesy of Kesen-Huang. Detail-Preserving Fluid Control Keyframe control of complex particle systems using the adjoint method A Controllable, Fast and Stable Basis for Vortex Based Smoke Simulation Path-Based Control … Continue reading →

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Eurographics 2008

Physics-oriented papers from Eurographics 2008. A Semi-Lagrangian CIP Fluid Solver without Dimensional Splitting A Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid Objects An Adaptive Contact Model for the Robust Simulation of Knots Fluid in Video: … Continue reading →

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SCA 2007

Still filling in some older collections… Kesen maintains a complete list here. Legendre Fluids: A Unified Framework for Analytic Reduced Space Modeling and Rendering of Participating Media A Simple Boiling Module CORDE: Cosserat Rod Elements for the Dynamic Simulation of … Continue reading →

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Eurographics 2009 papers

Looking backwards again… Kesen’s full page is here. Linear-Time Super-Helices Physically Guided Animation of Trees Wind Projection Basis for Real-Time Animation of Trees Mixing Fluids and Granular Materials Hydraulic Erosion Using Smoothed Particle Hydrodynamics Simulation of two-phase flow with sub-scale … Continue reading →

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SIGGRAPH 2006 papers

I noticed today that I’d catalogued physics papers from conferences between 2007 and the present, and that Simon Clavet had catalogued a large number of physics papers from various conferences prior to 2006, with some going back as far as … Continue reading →

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Eurographics 2007

Physics papers from Eurographics 2007: Real-Time Simulation of Thin Shells A Finite Element Method on Convex Polyhedra Textured Liquids with the Marker Level Set

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Tetrahedral Embedded Boundary Methods for Accurate and Flexible Adaptive Fluids

When simulating fluids, tetrahedral methods provide flexibility and ease of adaptivity that Cartesian grids find difficult to match. However, this approach has so far been limited by two conflicting requirements. First, accurate simulation requires quality Delaunay meshes and the use … Continue reading →

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Improved Variational Guiding of Smoke Animations

Smoke animations are hard to art-direct because simple changes in parameters such as simulation resolution often lead to unpredictable changes in the final result. Previous work has addressed this problem with a guiding approach which couples low-resolution simulations – that … Continue reading →

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Heat Transfer Simulation for Modeling Realistic Winter Sceneries

This paper presents a physically based method for simulating the heat transfers between the different environmental elements to synthesize realistic winter sceneries. We simulate the snow fall over the ground, as well as the conductive, convective and radiative thermal transfers … Continue reading →

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