Category Archives: Uncategorized

Spline Joints for Multibody Dynamics

Spline joints are a novel class of joints that can model general scleronomic constraints for multibody dynamics based on the minimalcoordinates formulation. The main idea is to introduce spline curves and surfaces in the modeling of joints: We model 1-DOF … Continue reading →

Posted in Uncategorized | Comments Off on Spline Joints for Multibody Dynamics

Porous Flow in Particle-Based Fluid Simulations

This paper presents the simulation of fluid flowing through a porous deformable material. We introduce the physical principles governing porous flow, expressed by the Law of Darcy, into the Smoothed Particle Hydrodynamics (SPH) framework for simulating fluids and deformable objects. … Continue reading →

Posted in Uncategorized | Comments Off on Porous Flow in Particle-Based Fluid Simulations

Discrete Elastic Rods

We present a discrete treatment of adapted framed curves, parallel transport, and holonomy, thus establishing the language for a discrete geometric model of thin flexible rods with arbitrary cross section and undeformed configuration. Our approach differs from existing simulation techniques … Continue reading →

Posted in Uncategorized | Comments Off on Discrete Elastic Rods

Fast Viscoelastic Behavior with Thin Features

We introduce a method for efficiently animating a wide range of deformable materials. We combine a high resolution surface mesh with a tetrahedral finite element simulator that makes use of frequent re-meshing. This combination allows for fast and detailed simulations … Continue reading →

Posted in Uncategorized | 2 Comments

Animating developable surfaces using nonconforming elements

We present a new discretization for the physics-based animation of developable surfaces. Constrained to not deform at all in-plane but free to bend out-of-plane, these are an excellent approximation for many materials, including most cloth, paper, and stiffer materials. Unfortunately … Continue reading →

Posted in Uncategorized | Comments Off on Animating developable surfaces using nonconforming elements

A Fast Simulation Method Using Overlapping Grids for Interaction Between Smoke and Rigid Objects

Recently, many techniques using computational fluid dynamics have been proposed for the simulation of natural phenomena such as smoke and fire. Traditionally, a single grid is used for computing the motion of fluids. When an object interacts with a fluid, … Continue reading →

Posted in Uncategorized | Comments Off on A Fast Simulation Method Using Overlapping Grids for Interaction Between Smoke and Rigid Objects

Bullet Physics Update

From Erwin Coumans: Bullet 2.68 adds rope, cloth, deformable volumes interacting with rigid bodies, and officlal iPhone SDK support. See http://bulletphysics.com for more info, download precompiled Windows and Mac OSX demos and iPhone video.

Posted in Uncategorized | Comments Off on Bullet Physics Update

GDC Physics Tutorial

The slides for Erwin Coumans’ Game Developers Conference Physics Tutorial on parallel SPU physics are available for download and on-line here: http://www.bulletphysics.com/Bullet/wordpress/uncategorized/gdc-2008-physics-tutorial-on-parallel-game-physics-for-spu They cover parallelizing a typical collision detection and rigid body dynamics pipeline and provide links for further reading. … Continue reading →

Posted in Uncategorized | 1 Comment

Phun

Phun is an educational, entertaining and somewhat addictive piece of software for designing and exploring 2D multi-physics simulations in a cartoony fashion. Phun

Posted in Uncategorized | Comments Off on Phun

Hardware-Aware Analysis and Optimization of Stable Fluids

 We perform a detailed flop and bandwidth analysis of Jos Stam’s Stable Fluids algorithm on the CPU, GPU, and Cell. In all three cases, we find that the algorithm is bandwidth bound, with the cores sitting idle up to 96% … Continue reading →

Posted in Uncategorized | Comments Off on Hardware-Aware Analysis and Optimization of Stable Fluids