Category Archives: Uncategorized

Fast Collision Detection for Deformable Models using Representative-Triangles

We present a new approach to accelerate collision detection for deformable models. Our formulation applies to all triangulated models and significantly reduces the number of elementary tests between features of the mesh, i.e., vertices, edges and faces. We introduce the … Continue reading →

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Conferences 2008

The 2008 Symposium on Computer Animation will be in Dublin, Ireland from July 7-9, with paper deadline April 18. SCA 2008 Eurographics 2008 is in Crete, Greece April 14-18. Eurographics 2008 And of course SIGGRAPH 2008 is once again in … Continue reading →

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An Adaptive Contact Model for the Robust Simulation of Knots

In this paper, we present an adaptive model for dynamically deforming hyper-elastic rods. In contrast to existing approaches, adaptively introduced control points are not governed by geometric subdivision rules. Instead, their states are determined by employing a non-linear energy-minimization approach. … Continue reading →

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A Fast and Stable Penalty Method for Rigid Body Simulation

Two methods have been used extensively to model resting contact for rigid body simulation. The first approach, the penalty method, applies virtual springs to surfaces in contact to minimize interpenetration. This method, as typically implemented, results in oscillatory behavior and … Continue reading →

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Two-Way Coupled SPH and Particle Level Set Fluid Simulation

Grid-based methods have difficulty resolving features on or below the scale of the underlying grid. Although adaptive methods (e.g. RLE, octrees) can alleviate this to some degree, separate techniques are still required for simulating small-scale phenomena such as spray and … Continue reading →

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Level Set Driven Flows

In 2D, incompressible flows, the Stokes equations that represent the dynamics of very viscous flows and vorticity formulation of hydrodynamic equations both reduce to a scalar stream-function representation in terms of elliptic equations. By making use of this simplification and … Continue reading →

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And Another Thesis

Claude Lacoursiere’s thesis on variational techniques for rigid bodies: Ghosts and Machines: regularized variational methods for interactive simulations of multibodies with dry frictional contacts

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Some Theses…

Frank Losasso’s PhD thesis on fluid simulation, which contains previously unpublished work on coupling together SPH and level set based fluid simulations: Algorithms for Increasing the Efficiency and Fidelity of Fluid Simulation Eftychios Sifakis’ PhD thesis on face, muscle, speech, … Continue reading →

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Target-driven liquid animation with interfacial discontinuities

We propose a novel method of controlling a multi-phase fluid so that it flows into a target shape in a natural way. To preserve the sharp detail of the target shape, we represent it as an implicit function and construct … Continue reading →

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Eulerian Motion Blur

This paper describes a motion blur technique which can be applied to rendering fluid simulations that are carried out in the Eulerian framework. Existing motion blur techniques can be applied to rigid bodies, deformable solids, clothes, and several other kinds … Continue reading →

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