Category Archives: Uncategorized

FLAMEFORGE: Combustion Simulation of Wooden Structures

Daoming Liu, Jonathan Klein, Florian Rist, Wojtek Pałubicki, Sören Pirk, Dominik L. Michels We propose a unified volumetric combustion simulator that supports general wooden structures capturing the multi-phase combustion of charring materials. Complex geometric structures can conveniently be represented in … Continue reading

Posted in Uncategorized | Comments Off on FLAMEFORGE: Combustion Simulation of Wooden Structures

Two-Pass Shock Propagation for Stable Stacking with Gauss–Seidel

Ziyan Xiong, Andrew Leach, Griffith Thomas, Shinjiro Sueda Rigid body simulators using the Gauss–Seidel method have been widely adopted for their simplicity, efficiency, and robustness. However, these methods struggle when simulating stable stacking with frictional contact because, unlike global methods, … Continue reading

Posted in Uncategorized | Comments Off on Two-Pass Shock Propagation for Stable Stacking with Gauss–Seidel

SIGGRAPH Asia 2025

Posted in Uncategorized | Comments Off on SIGGRAPH Asia 2025

Fast Reconstruction of Implicit Surfaces Using Convolutional Neural Networks

Chen Zhao, Tamar Shinar, Craig Schroeder Recently, Zhao et al . [2024] proposed a new method for constructing signed distance functions from fluid simulation particles. This method was able to achieve superior surface smoothness, noise reduction, and temporal coherence compared … Continue reading

Posted in Uncategorized | Comments Off on Fast Reconstruction of Implicit Surfaces Using Convolutional Neural Networks

Lifting the Winding Number: Precise Discontinuities in Neural Fields for Physics Simulation

Yue Chang, Mengfei Liu, Zhecheng Wang, Peter Yichen Chen, Eitan Grinspun Cutting thin-walled deformable structures is common in daily life, but poses significant challenges for simulation due to the introduced spatial discontinuities. Traditional methods rely on mesh-based domain representations, which … Continue reading

Posted in Uncategorized | Comments Off on Lifting the Winding Number: Precise Discontinuities in Neural Fields for Physics Simulation

Representing Flow Fields with Divergence-Free Kernels for Reconstruction

Xingyu Ni, Jingrui Xing, Xingqiao Li, Bin Wang, Baoquan Chen Accurately reconstructing continuous flow fields from sparse or indirect measurements remains an open challenge, as existing techniques often suffer from oversmoothing artifacts, reliance on heterogeneous architectures, and the computational burden … Continue reading

Posted in Uncategorized | Comments Off on Representing Flow Fields with Divergence-Free Kernels for Reconstruction

Real-Time Triangle-SDF Continuous Collision Detection

Joël Pelletier-Guénette, Alexandre Mercier-Aubin, Sheldon Andrews We introduce an efficient solution to the problem of continuous collision detection (CCD) between triangle geometry and signed distance fields (SDFs). We formulate the triangle-SDF collision problem as a novel spatio-temporal local optimization that … Continue reading

Posted in Uncategorized | Comments Off on Real-Time Triangle-SDF Continuous Collision Detection

Rig My Ride: Automatic Rigging of Physics-based Vehicles for Games

Melissa Katz, Paul G. Kry, Sheldon Andrews We extend the concept of traditional rigging, which links polygonal meshes to an underlying skeleton for 3D characters, to the creation of physics-based wheeled vehicle models directly from surface geometry. Unlike character rigging, … Continue reading

Posted in Uncategorized | 2 Comments

SCA 2025

Proceedings (all papers freely available): https://dl.acm.org/toc/pacmcgit/2025/8/4

Posted in Uncategorized | Comments Off on SCA 2025

Progressive Dynamics++: A Framework for Stable, Continuous, and Consistent Animation Across Resolution and Time

Jiayi Eris Zhang, Doug L. James, Danny M. Kaufman The recently developed Progressive Dynamics framework [Zhang et al. 2024] addresses the long-standing challenge in enabling rapid iterative design for high-fidelity cloth and shell animation. In this work, we identify fundamental … Continue reading

Posted in Uncategorized | Comments Off on Progressive Dynamics++: A Framework for Stable, Continuous, and Consistent Animation Across Resolution and Time