Category Archives: Uncategorized

MiSo: A DSL for Robust and Efficient SOLVE and MINIMIZE Problems

Federico Sichetti, Enrico Puppo, Zizhou Huang, Marco Attene, Denis Zorin, Daniele Panozzo Many problems in computer graphics can be formulated as finding theglobal minimum of a function subject to a set of non-linear constraints(Minimize), or finding all solutions of a … Continue reading

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Fast Subspace Fluid Simulation with a Temporally-Aware Basis

Siyuan Chen, Yixin Chen, Jonathan Panuelos, Otman Benchekroun, Yue Chang, Eitan Grinspun, Zhecheng Wang We present a novel reduced-order fluid simulation technique leveraging Dynamic Mode Decomposition (DMD) to achieve fast, memory-efficient, and user-controllable subspace simulation. We demonstrate that our approach … Continue reading

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A Versatile Quaternion-based Constrained Rigid Body Dynamics

Guirec Maloisel, Ruben Grandia, Christian Schumacher, Espen Knoop, Moritz Bächer We present a constrained Rigid Body Dynamics (RBD) that guarantees satisfaction of kinematic constraints, enabling direct simulation of complex mechanical systems with arbitrary kinematic structures. We present a constrained Rigid … Continue reading

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Stochastic Barnes-Hut Approximation for Fast Summation on the GPU

Abhishek Madan, Nicholas Sharp, Francis Williams, Ken Museth, David I.W. Levin We present a novel stochastic version of the Barnes-Hut approximation. Regarding the level-of-detail (LOD) family of approximations as control variates, we construct an unbiased estimator of the kernel sum … Continue reading

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Hyper-Dimensional Deformation Simulation

Alvin Shi, Haomiao Wu, Theodore Kim We present a method for simulating deformable bodies in four spatial dimensions. To accomplish this, we generalize several pieces of the traditional simulation pipeline. Starting from the meshing stage, we propose a simple method … Continue reading

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Real-Time Knit Deformation and Rendering

Tao Huang, Haoyang Shi, Mengdi Wang, Yuxing Qiu, Yin Yang, Kui Wu The knit structure consists of interlocked yarns, with each yarn comprising multiple plies comprising tens to hundreds of twisted fibers. This intricate geometry and the large number of … Continue reading

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Optimal r-Adaptive In-Timestep Remeshing for Elastodynamics

Jiahao Wen, Jernej Barbič, Danny M. Kaufman We propose a coupled mesh-adaptation model and physical simulation algorithm to jointly generate, per timestep, optimal adaptive remeshings and implicit solutions for the simulation of frictionally contacting elastodynamics. To do so, we begin … Continue reading

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Elastic Locomotion with Mixed Second-order Differentiation

Siyuan Shen, Tianjia Shao, Kun Zhou, Chenfanfu Jiang, Sheldon Andrews, Victor Zordan, Yin Yang We present a framework of elastic locomotion, which allows users to enliven an elastic body to produce interesting locomotion by prescribing its high-level kinematics. We formulate … Continue reading

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Dress-1-to-3: Single Image to Simulation-Ready 3D Outfit withDiffusion Prior and Differentiable Physics

Xuan Li, Chang Yu, Wenxin Du, Ying Jiang, Tianyi Xie, Yunuo Chen, Yin Yang, Chenfanfu Jiang Recent advances in large models have significantly advanced image-to-3D reconstruction. However, the generated models are often fused into a single piece, limiting their applicability … Continue reading

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Quadtree Tall Cells for Eulerian Liquid Simulation

Fumiya Narita, Nimiko Ochiai, Takashi Kanai, Ryoichi Ando This paper introduces a novel grid structure that extends tall cell methods for efficient deep water simulation. Unlike previous tall cell methods, which are designed to capture all the fine details around … Continue reading

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