Category Archives: Uncategorized

Art-Directed Muscle Simulation for High-End Facial Animation

Matthew Cong, Kiran S. Bhat, Ronald Fedkiw We propose a new framework for the simulation of facial muscle and flesh that so significantly improves the technique that it allows for immediate mainstream use of anatomically and biomechanically accurate muscle models … Continue reading

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Two-way coupling of fluids to reduced deformable bodies

Wenlong Lu, Ning Jin, Ronald Fedkiw We propose a fully monolithic two-way coupling framework that couples incompressible fluids to reduced deformable bodies. Notably, the resulting linear system matrix is both symmetric and positive-definite. Our method allows for the simulation of … Continue reading

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Accurate Contact Modeling for Multi-rate Single-point Haptic Rendering of Static and Deformable Environments

Thomas Knott, Torsten Kuhlen Common approaches for the haptic rendering of complex scenarios employ multi-rate simulation schemes. Here, the collision queries or the simulation of a complex deformable object are often performed asynchronously on a lower frequency, while some kind of … Continue reading

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Divergence-Free SPH for Incompressible and Viscous Fluids

Jan Bender, Dan Koschier In this paper we present a novel Smoothed Particle Hydrodynamics (SPH) method for the efficient and stable simulation of incompressible fluids. The most efficient SPH-based approaches enforce incompressibility either on position or velocity level. However, the … Continue reading

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Reconstructing Personalized Anatomical Models for Physics-based Body Animation

Petr Kadlecek, Alexandru-Eugen Ichim, Tiantian Liu, Ladislav Kavan, Jaroslav Krivanek We present a method to create personalized anatomical models ready for physics-based animation, using only on a set of surface 3D scans. We start by building a template anatomical model of an average male … Continue reading

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SMASH: Physics-guided Reconstruction of Collisions from Videos

Aron Monszpart, Nils Thuerey, Niloy J. Mitra Collision sequences are commonly used in games and entertainment to add drama and excitement. Authoring even two body collisions in the real world can be difficult, as one has to get timing and the object … Continue reading

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Eulerian Solid-Fluid Coupling

Yun Teng, David I.W. Levin, Theodore Kim We present a new method that achieves a two-way coupling between deformable solids and an incompressible fluid where the underlying geometric representation is entirely Eulerian. Using the recently developed Eulerian Solids approach [Levin … Continue reading

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A scalable Schur-complement fluids solver for heterogeneous compute platforms

Haixiang Liu, Nathan Mitchell, Mridul Aanjaneya, Eftychios Sifakis We present a scalable parallel solver for the pressure Poisson equation in fluids simulation which can accommodate complex irregular domains in the order of a billion degrees of freedom, using a single … Continue reading

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Vivace: a Practical Gauss-Seidel Method for Stable Soft Body Dynamics

Marco Fratarcangeli, Valentina Tibaldo, Fabio Pellacini The solution of large sparse systems of linear constraints is at the base of most interactive solvers for physically-based animation of soft body dynamics. We focus on applications with hard and tight per-frame resource budgets, such … Continue reading

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Descent Methods for Elastic Body Simulation on the GPU

Huamin Wang, Yin Yang We show that many existing elastic body simulation approaches can be interpreted as descent methods, under a nonlinear optimization framework derived from implicit time integration. The key question is how to find an effective descent direction … Continue reading

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