Category Archives: Uncategorized

Variational Stokes: A Unified Pressure-Viscosity Solver for Accurate Viscous Liquids

Egor Larionov, Christopher Batty, Robert Bridson We propose a novel unsteady Stokes solver for coupled viscous and pressure forces in grid-based liquid animation which yields greater accuracy and visual realism than previously achieved. Modern fluid simulators treat viscosity and pressure … Continue reading →

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A Multi-Scale Model for Simulating Liquid-Hair Interactions

Yun (Raymond) Fei, Henrique Teles Maia, Christopher Batty, Changxi Zheng, Eitan Grinspun The diverse interactions between hair and liquid are complex and span multiple length scales, yet are central to the appearance of humans and animals in many situations. We … Continue reading →

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Real-time Interactive Tree Animation

We present a novel method for posing and animating botanical tree models interactively in real time. Unlike other state of the art methods which tend to produce trees that are overly flexible, bending and deforming as if they were underwater … Continue reading →

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Approximate Air-Fluid Interactions for SPH

Christoph Gissler, Stefan Band, Andreas Peer, Markus Ihmsen, Matthias Teschner Computing the forces acting from a surrounding air phase onto an SPH free-surface fluid is challenging. For full multiphase simulations the computational overhead is significant and stability issues due to … Continue reading →

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Moving Least Squares Boundaries for SPH Fluids

Stefan Band, Christoph Gissler, Matthias Teschner The paper shows that the SPH boundary handling of Akinci et al. [AIA∗ 12] suffers from perceivable issues in planar regions due to deviations in the computed boundary normals and due to erroneous oscillations … Continue reading →

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Prescribed Velocity Gradients for Highly Viscous SPH Fluids with Vorticity Diffusion

Andreas Peer, Matthias Teschner Working with prescribed velocity gradients is a promising approach to efficiently and robustly simulate highly viscous SPH fluids. Such approaches allow to explicitly and independently process shear rate, spin, and expansion rate. This can be used … Continue reading →

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SIGGRAPH 2017

Variational Stokes: A Unified Pressure-Viscosity Solver for Accurate Viscous Liquids Power Diagrams and Sparse Paged Grids for High Resolution Adaptive Liquids A Multi-Scale Model for Simulating Liquid-Hair Interactions A Stiffly Accurate Integrator for Elastodynamic Problems Example-Based Damping Design Robust eXtended … Continue reading →

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Physically Based Video Editing

Bazin, Jean-Charles; Plüss (Kuster), Claudia; Yu, Guo; Martin, Tobias; Jacobson, Alec; Gross, Markus Convincing manipulation of objects in live action videos is a difficult and often tedious task. Skilled video editors achieve this with the help of modern professional tools, … Continue reading →

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Efficient and Reliable Self-Collision Culling using Unprojected Normal Cones

Tongtong Wang, Zhihua Liu, Min Tang, Roufeng Tong, and Dinesh Manocha We present an efficient and accurate algorithm for self-collision detection in deformable models. Our approach can perform discrete and continuous collision queries on triangulated meshes. We present a simple … Continue reading →

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Eurographics 2017

Interactive Paper Tearing Geometric Stiffness for Real-time Constrained Multibody Dynamics Primal-Dual Optimization for Fluids Enriching Facial Blendshape Rigs with Physical Simulation Simulation-Ready Hair Capture Real-Time Oil Painting on Mobile Hardware (CGF paper) Interactive Modeling and Authoring of Climbing Plants Parallel … Continue reading →

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