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SIGGRAPH 2016

SIGGRAPH 2016 papers: Ebb: A DSL for Physical Simulation on CPUs and GPUs Pose-Space Subspace Dynamics Surface-Only Liquids Generalized Non-reflecting Boundaries for Fluid Re-Simulation Fast Approximations for Boundary Element Based Brittle Fracture Simulation Resolving Fluid Boundary Layers with Particle Strength … Continue reading

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Ebb: A DSL for Physical Simulation on CPUs and GPUs

Gilbert Bernstein, Chinmayee Shah, Crystal Lemire, Zachery DeVito, Matthew Fisher, Philip Levis, Pat Hanrahan Designing programming environments for physical simulation is challenging because simulations rely on diverse algorithms and geometric domains. These challenges are compounded when we try to run … Continue reading

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Boundary detection in particle-based fluids

Marcos Sandim, Douglas Cedrim, Luis Gustavo Nonato, Paulo Pagliosa, and Afonso Paiva This paper presents a novel method to detect free-surfaces on particle-based volume representation. In contrast to most particle-based free-surface detection methods, which perform the surface identification based on … Continue reading

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Interactively Cutting and Constraining Vertices in Meshes Using Augmented Matrices

Yu-Hong Yeung, Jessica Crouch, Alex Pothen We present a finite element solution method that is well-suited for interactive simulations of cutting meshes in the regime of linear elastic models. Our approach features fast updates to the solution of the stiffness system … Continue reading

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Simit: A Language for Physical Simulation

Fredrik Kjolstad, Shoaib Kamil Jonathan Ragan-Kelley, David I.W. Levin,Shinjiro Sueda, Desai Chen, Etienne Vouga, Danny M. Kaufman, Gurtej Kanwar,Wojciech Matusik, and Saman Amarasinghe Using existing programming tools, writing high-performance simulation code is labor intensive and requires sacrificing readability and portability. … Continue reading

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Liquid boundaries for implicit incompressible SPH

Jens Cornelis, Markus Ihmsen, Andreas Peer, Matthias Teschner We propose a novel unified particle representation for fluids and solid boundaries in Implicit Incompressible SPH (IISPH). In contrast to existing particle representations, the proposed concept does not require a separate processing … Continue reading

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Real-time Hair Mesh Simulation

Kui Wu, Cem Yuksel We present a robust real-time hair simulation method using hair meshes. Leveraging existing simulation models for sheet-based cloth, we introduce a volumetric force model for incorporating hair interactions inside the hair mesh volume. We also introduce … Continue reading

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Dexterous Manipulation of Cloth

Yunfei Bai, Wenhao Yu, and C. Karen Liu This paper introduces a new technique to synthesize dexterous manipulation of cloth. Given a simple description of the desired cloth motion, our algorithm computes appropriate joint torques for physically simulated hands, such … Continue reading

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A Practical Method for High-Resolution Embedded Liquid Surfaces

Ryan Goldade, Christopher Batty, Chris Wojtan Combining high-resolution level set surface tracking with lower resolution physics is an inexpensive method for achieving highly detailed liquid animations. Unfortunately, the inherent resolution mismatch introduces several types of disturbing visual artifacts. We identify … Continue reading

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Modeling and Estimation of Energy-Based Hyperelastic Objects

Eder Miguel, David Miraut, Miguel A. Otaduy In this paper, we present a method to model hyperelasticity that is well suited for representing the nonlinearity of real-world objects, as well as for estimating it from deformation examples. Previous approaches suffer … Continue reading

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