Category Archives: Uncategorized

Narrow Band FLIP for Liquid Simulations

Florian Ferstl, Ryoichi Ando, Chris Wojtan, Rudiger Westermann, Nils Thuerey The Fluid Implicit Particle method (FLIP) for liquid simulations uses particles to reduce numerical dissipation and provide important visual cues for events like complex splashes and small-scale features near the … Continue reading

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CAMA: Contact-Aware Matrix Assembly with Unified Collision Handling for GPU-based Cloth Simulation

Min Tang, Huamin Wang, Le Tang, Ruofeng Tong, Dinesh Manocha We present a novel GPU-based approach to robustly and efficiently simulate high-resolution and complexly layered cloth. The key component of our formulation is a parallelized matrix assembly algorithm that can … Continue reading

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Eurographics 2016

Eurographics 2016, in Lisbon Portugal, will feature the following physics-related papers: Narrow Band FLIP for Liquid Simulations CAMA: Contact-Aware Matrix Assembly with Unified Collision Handling for GPU-based Cloth Simulation A Practical Method for High-Resolution Embedded Liquid Surfaces Modeling and Estimation … Continue reading

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Solving the Fluid Pressure Poisson Equation Using Multigrid—Evaluation and Improvements

Christian Dick, Marcus Rogowsky, Rüdiger Westermann In many numerical simulations of fluids governed by the incompressible Navier-Stokes equations, the pressure Poisson equation needs to be solved to enforce mass conservation. Multigrid solvers show excellent convergence in simple scenarios, yet they … Continue reading

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Ductile Fracture for Clustered Shape Matching

Ben Jones, April Martin, Joshua A. Levine, Tamar Shinar, and Adam W. Bargteil In this paper, we incorporate ductile fracture into the clustered shape matching simulation framework for deformable bodies, thus filling a gap in the shape matching literature. Our plasticity … Continue reading

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Dyna: A Model of Dynamic Human Shape in Motion

Gerard Pons-Moll, Javier Romero, Naureen Mahmood, and Michael J. Black To look human, digital full-body avatars need to have soft tissue deformations like those of real people. Current methods for physics simulation of soft tissue lack realism, are computationally expensive, … Continue reading

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Implicit Incompressible SPH on the GPU

Prashant Goswami, André Eliasson, Pontus Franzén This paper presents CUDA-based parallelization of implicit incompressible SPH (IISPH) on the GPU. Along with the detailed exposition of our implementation, we analyze various components involved for their costs. We show that our CUDA … Continue reading

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Grid-Free Surface Tracking on the GPU

Nuttapong Chentanez, Matthias Mueller, Miles Macklin, Tae-Yong Kim We present the first mesh-based surface tracker that runs entirely on the GPU. The surface tracker is both completely grid-free and fast which makes it suitable for the use in a large, … Continue reading

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Evaluation of Surface Tension Models for SPH-Based Fluid Animations Using a Benchmark Test

Markus Huber, Stefan Reinhardt, Daniel Weiskopf, and Bernhard Eberhardt We evaluate surface tension models in particle-based fluid simulation systems using smoothed particle hydrodynamics (SPH) with a benchmark test. Our benchmark consists of three experiments and a set of analysis methods … Continue reading

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Biomechanical Simulation and Control of Hands and Tendinous Systems

Prashant Sachdeva, Shinjiro Sueda, Susanne Bradley, Mikhail Fain, Dinesh K. Pai The tendons of the hand and other biomechanical systems form a complex network of sheaths, pulleys, and branches. By modeling these anatomical structures, we obtain realistic simulations of coordination and dynamics … Continue reading

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