Category Archives: Uncategorized

Interactive Detailed Cutting of Thin Sheets

Pierre-Luc Manteaux, Wei-Lun Sun, Francois Faure, Marie-Paule Cani, James F. O’Brien In this paper we propose a method for the interactive detailed cutting of deformable thin sheets. Our method builds on the ability of frame-based simulation to solve for dynamics using … Continue reading

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Subspace Dynamic Simulation Using Rotation-Strain Coordinates

Zherong Pan, Hujun Bao, Jin Huang In this paper, we propose a full featured and efficient subspace simulation method in the rotation-strain (RS) space for elastic objects. Sharply different from previous methods using the rotation-strain space, except for the ability … Continue reading

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Data-Driven Fluid Simulations using Regression Forests

Ľubor Ladický, SoHyeon Jeong, Barbara Solenthaler, Marc Pollefeys, and Markus Gross Traditional fluid simulations require large computational resources even for an average sized scene with the main bottleneck being a very small time step size, required to guarantee the stability … Continue reading

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Smoothed Aggregation Multigrid for Cloth Simulation

Rasmus Tamstorf, Toby Jones, Stephen F. McCormick Existing multigrid methods for cloth simulation are based on geometric multigrid. While good results have been reported, geometric methods are problematic for unstructured grids, widely varying material properties, and varying anisotropies, and they … Continue reading

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Non-manifold Level Sets: A multivalued implicit surface representation with applications to self-collision processing

Nathan Mitchell, Mridul Aanjaneya, Rajsekhar Setaluri, Eftychios Sifakis Level sets have been established as highly versatile implicit surface representations, with widespread use in graphics applications including modeling and dynamic simulation. Nevertheless, level sets are often presumed to be limited, compared … Continue reading

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TightCCD: Efficient and Robust Continuous Collision Detection using Tight Error Bounds

Zhendong Wang, Min Tang , Ruofeng Tong, and Dinesh Manocha We present a realtime and reliable continuous collision detection (CCD) algorithm between triangulated models that exploits the floating point hardware capability of current CPUs and GPUs. Our formulation is based … Continue reading

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Deformable Objects Collision Handling with Fast Convergence

Siwang Li, Zherong Pan, Jin Huang,  Hujun Bao, Xiaogang Jin We present a stable and efficient simulator for deformable objects with collisions and contacts. For stability, an optimization derived from the implicit time integrator is solved in each timestep under … Continue reading

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An Efficient Boundary Handling with a Modified Density Calculation for SPH

Makoto Fujisawa, Kenjiro T. Miura We propose a new boundary handling method for smoothed particle hydrodynamics (SPH). Previous approaches required the use of boundary particles to prevent particles from sticking to the boundary. We address this issue by correcting the fundamental … Continue reading

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Quadratic Contact Energy Model for Multi-Impact Simulation

Tianxiang Zhang, Sheng Li, Guoping Wang, Dinesh Manocha, Hanqiu Sun Simultaneous multi-impact simulation is a challenging problem in modeling collision for rigid bodies. There are several physical criteria for an ideal model of rigid body collision, but existing models generally … Continue reading

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Model Reduced Variational Fluid Simulation

Beibei Liu, Gemma Mason, Julian Hodgson, Yiying Tong, Mathieu Desbrun We present a model-reduced variational Eulerian integrator for incompressible fluids, which combines the efficiency gains of dimension reduction, the qualitative robustness of coarse spatial and temporal resolutions of geometric integrators, … Continue reading

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