Category Archives: Uncategorized

Subspace Clothing Simulation Using Adaptive Bases

Fabian Hahn, Bernhard Thomaszewski, Stelian Coros, Robert W. Sumner, Forrester Cole, Mark Meyer, Tony DeRose, and Markus Gross We present a new approach to clothing simulation using low-dimensional linear subspaces with temporally adaptive bases. Our method exploits full-space simulation training … Continue reading

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Coupling 3D Eulerian, Height Field and Particle Methods for the Simulation of Large Scale Liquid Phenomena

Nuttapong Chentanez, Matthias Mueller, Tae-Yong Kim We propose a new method to simulate large scale water phenomena by combining particle, 3D grid and height field methods. In contrast to most hybrid approaches that use particles to simulate foam and spray only, … Continue reading

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An Adaptive Virtual Node Algorithm with Robust Mesh Cutting

Yuting Wang, Chenfanfu Jiang, Craig Schroeder, Joseph Teran We present a novel virtual node algorithm (VNA) for changing tetrahedron mesh topology to represent arbitrary cutting triangulated surfaces. Our approach addresses a number of shortcomings in the original VNA of [MBF04]. First, we … Continue reading

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Augmented MPM for phase-change and varied materials

Alexey Stomakhin, Craig Schroeder, Chenfanfu Jiang, Lawrence Chai, Joseph Teran, Andrew Selle In this paper, we introduce a novel material point method for heat transport, melting and solidifying materials. This brings a wider range of material behaviors into reach of the already … Continue reading

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Optimization Integrator for Large Time Steps

Theodore F. Gast, Craig Schroeder Practical time steps in today’s state-of-the-art simulators typically rely on Newton’s method to solve large systems of nonlinear equations. In practice, this works well for small time steps but is unreliable at large time steps … Continue reading

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Sensitivity-optimized Rigging for Example-based Real-Time Clothing Synthesis

Weiwei Xu, Noboyuki Umetani, Qianwen Chao, Jie Mao, Xiaogang Jin, Xin Tong We present a real-time solution for generating detailed clothing deformations from pre-computed clothing shape examples. Given an input pose, it synthesizes a clothing deformation by blending skinned clothing deformations of nearby … Continue reading

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A Peridynamic Perspective on Spring-Mass Fracture

Joshua A. Levine, Adam W. Bargteil, Christopher Corsi, Jerry Tessendorf, Robert Geist  The application of spring-mass systems to the animation of brittle fracture is revisited. The motivation arises from the recent popularity of peridynamics in the computational physics community. Peridynamic systems can … Continue reading

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Efficient Denting and Bending of Rigid Bodies

Saket Patkar, Mridul Aanjaneya, Aric Bartle, Minjae Lee, Ronald Fedkiw We present a novel method for the efficient denting and bending of rigid bodies without the need for expensive finite element simulations. Denting is achieved by deforming the triangulated surface of … Continue reading

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Physics-Inspired Adaptive Fracture Refinement

Zhili Chen, Miaojun Yao, Renguo Feng, Huamin Wang Physically based animation of detailed fracture effects is not only computationally expensive, but also difficult to implement due to numerical instability. In this paper, we propose a physics-inspired approach to enrich low-resolution fracture animation by … Continue reading

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Defending Continuous Collision Detection against Errors

Huamin Wang Numerical errors and rounding errors in continuous collision detection (CCD) can easily cause collision detection failures if they are not handled properly. A simple and effective approach is to use error tolerances, as shown in many existing CCD … Continue reading

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