Category Archives: Uncategorized

Active Volumetric Musculoskeletal Systems

Ye Fan, Joshua Litven, Dinesh Pai We introduce a new framework for simulating the dynamics of musculoskeletal systems, with volumetric muscles in close contact and a novel data-driven muscle activation model. Muscles are simulated using an Eulerian-on-Lagrangian discretization that handles volume preservation, large deformation, … Continue reading

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Interactive Rendering of Giga-Particle Fluid Simulations

Florian Reichl,  Matthäus G. Chajdas,  Jens Schneider, and  Rüdiger Westermann We describe the design of an interactive rendering system for particle-based fluid simulations comprising hundreds of millions of particles per time step. We present a novel binary voxel representation for particle positions in … Continue reading

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Adaptive Nonlinearity for Collisions in Complex Rod Assemblies

Danny M. Kaufman, Rasmus Tamstorf, Breannan Smith, Jean-Marie Aubry, Eitan Grinspun We develop an algorithm for the efficient and stable simulation of large-scale elastic rod assemblies. We observe that the time-integration step is severely restricted by a strong nonlinearity in … Continue reading

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Functional Fluids on Surfaces

Omri Azencot, Steffen Weißmann, Maks Ovsjanikov, Max Wardetzky, Mirela Ben-Chen Fluid simulation plays a key role in various domains of science including computer graphics. While most existing work addresses fluids on bounded Euclidean domains, we consider the problem of simulating the behavior of … Continue reading

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Position-Based Elastic Rods

Nobuyuki Umetani, Ryan Schmidt, Jos Stam We present a novel method to simulate complex bending and twisting of elastic rods. Elastic rods are commonly simulated using force based methods, such as the finite element method. These methods are accurate, but … Continue reading

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Stable Orthotropic Materials

Yijing Li, Jernej Barbič Isotropic Finite Element Method (FEM) deformable object simulations are widely used in computer graphics. Several applications (wood, plants, muscles) require modeling the directional dependence of the material elastic properties in three orthogonal directions. We investigate orthotropic … Continue reading

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Adaptive Tetrahedral Meshes for Brittle Fracture Simulation

Dan Koschier, Sebastian Lipponer, Jan Bender We present a method for the adaptive simulation of brittle fracture of solid objects based on a novel reversible tetrahedral mesh refinement scheme. The refinement scheme preserves the quality of the input mesh to … Continue reading

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SCA 2014

Physical simulation papers: Ocean Waves Animation using Boundary Integral Equations and Explicit Mesh Tracking View-Dependent Adaptive Cloth Simulation Adaptive Tetrahedral Meshes for Brittle Fracture Simulation Strain Based Dynamics Coupling 3D Eulerian, Height Field and Particle Methods for the Simulation of … Continue reading

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Ocean Waves Animation using Boundary Integral Equations and Explicit Mesh Tracking

Todd Keeler, Robert Bridson We tackle deep water simulation in a scalable way, solving 3D irrotational flow using only variables stored in a mesh of the surface of the water, in time proportional to the rendered mesh. The heart of our method … Continue reading

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View-Dependent Adaptive Cloth Simulation

Woojong Koh, Rahul Narain, James F. O’Brien This paper describes a method for view-dependent cloth simulation using dynamically adaptive mesh refinement and coarsening. Given a prescribed camera motion, the method adjusts the criteria controlling refinement to account for visibility and apparent … Continue reading

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