Category Archives: Uncategorized

Strain Limiting for Clustered Shape Matching

Adam W. Bargteil, Ben Jones In this paper, we advocate explicit symplectic Euler integration and strain limiting in a shape matching simulation framework. The resulting approach resembles not only previous work on shape matching and strain limiting, but also the recently … Continue reading →

Posted in Uncategorized | Comments Off on Strain Limiting for Clustered Shape Matching

Multi-layer skin simulation with adaptive constraints

Pengbo Li, Paul Kry We present an approach for physics based simulation of the wrinkling of multi-layer skin with heterogeneous material properties. Each layer of skin is simulated with an adaptive mesh, with the different layers coupled via constraints that … Continue reading →

Posted in Uncategorized | Comments Off on Multi-layer skin simulation with adaptive constraints

Windy Trees: Computing Stress Response for Developmental Tree Models

Sören Pirk, Till Niese, Torsten Hädrich, Bedrich Benes, Oliver Deussen We present a novel method for combining developmental tree models with turbulent wind fields. The tree geometry is created from internal growth functions of the developmental model and its response … Continue reading →

Posted in Uncategorized | Comments Off on Windy Trees: Computing Stress Response for Developmental Tree Models

SPGrid: A Sparse Paged Grid structure applied to adaptive smoke simulation

Rajsekhar Setaluri, Mridul Aanjaneya, Sean Bauer, and Eftychios Sifakis We introduce a new method for fluid simulation on high-resolution adaptive grids which rivals the throughput and parallelism potential of methods based on uniform grids. Our enabling contribution is SPGrid, a … Continue reading →

Posted in Uncategorized | Comments Off on SPGrid: A Sparse Paged Grid structure applied to adaptive smoke simulation

Coupling Hair with Smoothed Particle Hydrodynamics Fluids

Wei-Chin Lin We present a two-way coupling technique for simulating the complex interaction between hair and fluids. In our approach, the motion of hair and fluids is simulated by evaluating the hydrodynamic forces among them based on boundary handling techniques … Continue reading →

Posted in Uncategorized | Comments Off on Coupling Hair with Smoothed Particle Hydrodynamics Fluids

Parallel Particles (P^2): A Parallel Position Based Approach for Fast and Stable Simulation of Granular Materials

Daniel Holz Granular materials exhibit a large number of diverse physical phenomena which makes their numerical simulation challenging. When set in motion they flow almost like a fluid, while they can present high shear strength when at rest. Those macroscopic … Continue reading →

Posted in Uncategorized | Comments Off on Parallel Particles (P^2): A Parallel Position Based Approach for Fast and Stable Simulation of Granular Materials

Stylized Keyframe Animation of Fluid Simulations

Mark Browning, Connelly Barnes, Samantha Ritter, Adam Finkelstein We present a method that combines hand-drawn artwork with fluid simulations to produce animated fluids in the visual style of the artwork. Given a fluid simulation and a set of keyframes rendered by … Continue reading →

Posted in Uncategorized | Comments Off on Stylized Keyframe Animation of Fluid Simulations

SIGGRAPH Asia 2014

The SIGGRAPH Asia 2014 collection includes: Yarn-level Simulation of Woven Cloth A PPPM Fast Summation Method for Fluids and Beyond Fast and Exact Continuous Collision Detection with Bernstein Sign Classification SPGrid: A Sparse Paged Grid Structure Applied to Adaptive Smoke … Continue reading →

Posted in Uncategorized | Comments Off on SIGGRAPH Asia 2014

Particle-particle Particle-mesh (PPPM) Fast Summation for Fluids and Beyond

Xinxin Zhang, Robert Bridson Solving the N-body problem, i.e. the Poisson problem with point sources, is a common task in graphics and simulation. The naive direct summation of the kernel function over all particles scales quadratically, rendering it too slow for … Continue reading →

Posted in Uncategorized | Comments Off on Particle-particle Particle-mesh (PPPM) Fast Summation for Fluids and Beyond

Animation of Deformable Bodies with Quadratic Bézier Finite Elements

Adam W. Bargteil, Elaine Cohen In this paper, we investigate the use of quadratic finite elements for graphical animation of deformable bodies. We consider both integrating quadratic elements with conventional linear elements to achieve a computationally efficient adaptive-degree simulation framework … Continue reading →

Posted in Uncategorized | Comments Off on Animation of Deformable Bodies with Quadratic Bézier Finite Elements