Category Archives: Uncategorized

Implicit Multibody Penalty-based Distributed Contact

Hongyi Xu, Yili Zhao, and Jernej Barbic The penalty method is a simple and popular approach to resolving contact in computer graphics and robotics. Penalty-based contact, however, suffers from stability problems due to the highly variable and unpredictable net stiffness, and … Continue reading →

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VRIPHYS 2013

Papers: Physically-based Human Neck Simulation Physically based character skinning Tridiagonal Matrix Factorization for Inextensible Hair Strand Simulation Parallel Collision Detection in Constant Time Connective Tissues Simulation on GPU Multi-level Cloth Simulation using GPU Surface Sampling Exploring the use of Adaptive … Continue reading →

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Eurographics 2014

Kesen’s full list is here. Papers: Efficient Enforcement of Hard Articulation Constraints in the Presence of Closed Loops and Contacts IISPH-FLIP for Incompressible Fluids Efficient GPU Data Structures and Methods to Solve Sparse Linear Systems in Dynamics Applications STAR: Physically-based Simulation … Continue reading →

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Efficient Enforcement of Hard Articulation Constraints in the Presence of Closed Loops and Contacts

Robin Tomcin, Dominik Sibbing, Leif Kobbelt In rigid body simulation, one must distinguish between contacts (so-called unilateral constraints) and articulations (bilateral constraints). For contacts and friction, iterative solution methods have proven most useful for interactive applications, often in combination with … Continue reading →

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SPH Fluids in Computer Graphics

Markus Ihmsen, Jens Orthmann, Barbara Solenthaler, Andreas Kolb, and Matthias Teschner Smoothed Particle Hydrodynamics (SPH) has been established as one of the major concepts for fluid animation in computer graphics. While SPH initially gained popularity for interactive free-surface scenarios, it has … Continue reading →

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Deformation Embedding for Point-Based Elastoplastic Simulation

B. Jones, S. Ward, A. Jallepalli, J. Perenia, and A. W. Bargteil We present a straightforward, easy-to-implement, point-based approach for animating elastoplastic materials. The core idea of our approach is the introduction of embedded space, the least-squares best fit of the … Continue reading →

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Enhancements to Model-Reduced Fluid Simulation

Dan Gerszewski, Ladislav Kavan, Peter-Pike Sloan, Adam W. Bargteil We present several enhancements to model-reduced fluid simulation that allow improved simulation bases and two-way solid-fluid coupling. Specifically, we present a basis enrichment scheme that allows us to combine data driven or artistically derived … Continue reading →

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Large-Scale Liquid Simulation on Adaptive Hexahedral Grids

Florian Ferstl, Rudiger Westermann, Christian Dick Regular grids are attractive for numerical fluid simulations because they give rise to efficient computational kernels. However, for simulating high resolution effects in complicated domains they are only of limited suitability due to memory … Continue reading →

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Robust Simulation of Small-Scale Thin Features in SPH-based Free Surface Flows

Xiaowei He, Huamin Wang, Fengjun Zhang, Hongan Wang, Guoping Wang, Kun Zhou Smoothed particle hydrodynamics (SPH) is efficient, mass preserving, and flexible in handling topological changes. However, small-scale thin features are difficult to simulate in SPH-based free surface flows, due to a number of robustness and … Continue reading →

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IISPH-FLIP for Incompressible Fluids

J. Cornelis, M. Ihmsen, A. Peer, M. Teschner We propose to use Implicit Incompressible Smoothed Particle Hydrodynamics (IISPH) for pressure projection and boundary handling in Fluid-Implicit-Particle (FLIP) solvers for the simulation of incompressible fluids. This novel combination addresses two issues of existing … Continue reading →

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