Category Archives: Uncategorized

Multilevel Cloth Simulation using GPU Surface Sampling

N. Schmitt, Martin Knuth, Jan Bender, A. Kuijper Today most cloth simulation systems use triangular mesh models. However, regular grids allow many optimizations as connectivity is implicit, warp and weft directions of the cloth are aligned to grid edges and distances between … Continue reading

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Physically Based Character Skinning

Crispin Deul, Jan Bender In this paper we present a novel multi-layer model for physically-based character skinning. In contrast to geometric approaches which are commonly used in the field of character skinning, physically-based methods can simulate secondary motion effects. Furthermore, … Continue reading

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Versatile Surface Tension and Adhesion for SPH Fluids

Nadir Akinci, Gizem Akinci, Matthias Teschner Realistic handling of fluid-air and fluid-solid interfaces in SPH is a challenging problem. The main reason is that some important physical phenomena such as surface tension and adhesion emerge as a result of inter-molecular … Continue reading

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Interactive Localized Liquid Motion Editing

Zherong Pan, Jin Huang, Yiying Tong, Changxi Zheng, and Hujun Bao Animation techniques for controlling liquid simulation are challenging: they commonly require carefully setting initial and boundary conditions or performing a costly numerical optimization scheme against user-provided keyframes or animation … Continue reading

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Automatic Construction of Coarse, High-Quality Tetrahedralizations that Enclose and Approximate Surfaces for Animation

David A. Stuart, Joshua A. Levine, Ben Jones, Adam Bargteil Embedding high-resolution surface geometry in coarse control meshes is a standard approach to achieving high-quality computer animation at low computational expense. In this paper we present an effective, automatic method … Continue reading

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Object-Centric Parallel Rigid Body Simulation with Timewarp

John Koenig, Ioannis Karamouzas, Stephen J. Guy We present an object-centric formulation for parallel rigid body simulation that supports variable length integration time steps through rollbacks. We combine our object-centric simulation framework with a novel spatiotemporal data structure to reduce global synchronization and … Continue reading

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A GPU-Based Streaming Algorithm for High Resolution Cloth Simulation

Min Tang, Ruofeng Tong, Rahul Narain, Chang Meng, Dinesh Manocha We present a GPU-based streaming algorithm to perform high-resolution and accurate cloth simulation. We map all the components of cloth simulation pipeline, including time integration, collision detection, collision response, and … Continue reading

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Implicit Integration for Particle-based Simulation of Elasto-plastic Solids

Yahan Zhou, Zhaoliang Lun, Evangelos Kalogerakis, Rui Wang We present a novel particle-based method for stable simulation of elasto-plastic materials. The main contribution of our method is an implicit numerical integrator, using a physically-based model, for computing particles that undergo … Continue reading

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Modeling and Estimation of Internal Friction in Cloth

Eder Miguel, Rasmus Tamstorf, Derek Bradley, Sara C. Schvartzman, Bernhard Thomaszewski, Bernd Bickel, Wojciech Matusik, Steve Marschner, Miguel A. Otaduy Force-deformation measurements of cloth exhibit significant hysteresis, and many researchers have identified internal friction as the source of this effect. However, it has … Continue reading

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Spatio-temporal Extrapolation for Fluid Animation

Yubo Zhang, Kwan-Liu Ma We introduce a novel spatio-temporal extrapolation technique for fluid simulation designed to improve the results without using higher resolution simulation grids. In general, there are rigid demands associated with pushing fluid animations to higher resolutions given limited computational … Continue reading

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