Category Archives: Uncategorized

Inverse-Foley Animation: Synchronizing rigid-body motions to sound

Timothy R. Langlois and Doug L. James In this paper, we introduce Inverse-Foley Animation, a technique for optimizing rigid-body animations so that contact events are synchronized with input sound events. A precomputed database of randomly sampled rigid-body contact events is used … Continue reading →

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Space-Time Editing of Elastic Motions through Material Optimization and Reduction

Siwang Li, Jin Huang, Fernando de Goes, Xiaogang Jin, Hujun Bao, and Mathieu Desbrun We present a novel method for elastic animation editing with spacetime constraints. In a sharp departure from previous approaches, we not only optimize control forces added … Continue reading →

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SIGGRAPH 2014 papers

Here they are thus far: Multimaterial Mesh-Based Surface Tracking Blending Liquids Adaptive Tearing and Cracking of Thin Sheets Codimensional Surface Tension Flow on Simplicial Complexes Defending Continuous Collision Detection Against Errors Physics-Inspired Adaptive Fracture Refinement Detailed Water with Coarse Grids: Combining … Continue reading →

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Multimaterial Mesh-Based Surface Tracking

Fang Da, Christopher Batty, Eitan Grinspun We present a triangle mesh-based technique for tracking the evolution of three-dimensional multimaterial interfaces undergoing complex deformations. It is the first non-manifold triangle mesh tracking method to simultaneously maintain intersection-free meshes and support the … Continue reading →

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Blending Liquids

Karthik Raveendran, Chris Wojtan, Nils Thuerey, Greg Turk We present a method for smoothly blending between existing liquid animations. We introduce a semi-automatic method for matching two existing liquid animations, which we use to create new fluid motion that plausibly … Continue reading →

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Adaptive Tearing and Cracking of Thin Sheets

Tobias Pfaff, Rahul Narain, Juan Miguel de Joya, and James F. O’Brien This paper presents a method for adaptive fracture propagation in thin sheets. A high-quality triangle mesh is dynamically restructured to adaptively maintain detail wherever it is required by the simulation. These … Continue reading →

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Codimensional Surface Tension Flow on Simplicial Complexes

Bo Zhu, Ed Quigley, Matthew Cong, Justin Solomon, and Ron Fedkiw Many visually interesting natural phenomena are characterized by thin liquid sheets, long filaments, and droplets. We present a new Lagrangian-based numerical method to simulate these codimensional surface tension driven phenomena using non-manifold … Continue reading →

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Simulating Articulated Subspace Self-Contact

Yun Teng, Miguel Otaduy, Theodore Kim We present an efficient new subspace method for simulating the self-contact of articulated deformable bodies, such as characters. Self-contact is highly structured in this setting, as the limited space of possible articulations produces a predictable set of … Continue reading →

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Detailed Water with Coarse Grids: Combining Surface Meshes and Adaptive Discontinuous Galerkin

Essex Edwards, Robert Bridson We present a new adaptive fluid simulation method that captures a high resolution surface with precise dynamics, without an inefficient fine discretization of the entire fluid volume. Prior adap- tive methods using octrees or unstructured meshes … Continue reading →

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Animating Deformable Objects using Sparse Spacetime Constraints

Christian Schulz, Christoph von Tycowicz, Hans-Peter Seidel, Klaus Hildebrandt We propose a scheme for animating deformable objects based on spacetime optimization. The main feature is that it robustly and quickly (within a few seconds) generates interesting motion from a sparse … Continue reading →

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