Category Archives: Uncategorized

Wetting Effects in Hair Simulation

Witawat Rungjiratananon, Yoshihiro Kanamori, Tomoyuki Nishita There is considerable recent progress in hair simulations, driven by the high demands in computer animated movies. However, capturing the complex interactions between hair and water is still relatively in its infancy. Such interactions are best … Continue reading →

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Large-scale Fluid Simulation using Velocity-Vorticity Domain Decomposition

Abhinav Golas, Rahul Narain, Jason Sewall, Pavel Krajcevski, Pradeep Dubey, Ming Lin Simulating fluids in large-scale scenes with appreciable quality using state-of-the-art methods can lead to high memory and compute requirements. Since memory requirements are proportional to the product of … Continue reading →

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SIGGRAPH Asia 2012 papers

Here are the physics-animation related SIGGRAPH Asia papers announced far, and I’ll be adding more as they come out. See Ke-Sen Huang’s page for the broader list. Adaptive Anisotropic Remeshing for Cloth Simulation Large-Scale Fluid Simulation using Velocity-Vorticity Domain Decomposition … Continue reading →

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Rig-Space Physics

Fabian Hahn, Sebastian Martin, Bernhard Thomaszewski, Robert Sumner, Stelian Coros, Markus Gross We present a method that brings the benefits of physics-based simulations to traditional animation pipelines. We formulate the equations of motions in the subspace of deformations defined by … Continue reading →

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Efficient Simulation of Example-Based Materials

Christian Schumacher, Bernhard Thomaszewski, Stelian Coros, Sebastian Martin, Robert Sumner, Markus Gross We present a new method for efficiently simulating art-directable deformable materials. We use example poses to define subspaces of desirable deformations via linear interpolation. As a central aspect of … Continue reading →

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Adaptive Anisotropic Remeshing for Cloth Simulation

Rahul Narain, Armin Samii, James O’Brien We present a technique for cloth simulation that dynamically refines and coarsens triangle meshes so that they automatically conform to the geometric and dynamic detail of the simulated cloth. Our technique produces anisotropic meshes … Continue reading →

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Synthesizing Waves from Animated Height Fields

Michael B. Nielsen, Andreas Soderstrom, Robert Bridson Computer animated ocean waves for feature films are typically carefully choreographed to match the vision of the director and to support the telling of the story. The rough shape of these waves is established in … Continue reading →

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Interactive High-Resolution Boundary Surfaces for Deformable Bodies with Changing Topology

Jun Wu, Christian Dick, Rudiger Westermann Recent work has demonstrated that composite finite-elements provide an effective means for physically based modeling of deformable bodies. In this paper we present a number of highly effective improvements of previous work to allow … Continue reading →

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SIGGRAPH Course: Data-Driven Simulation Methods in Computer Graphics: Cloth, Tissue, and Faces

Miguel Otaduy, Bernd Bickel, Derek Bradley, Huamin Wang In recent years, the field of computer animation has witnessed the invention of multiple simulation methods that exploit pre-recorded data to improve the performance and/or realism of dynamic deformations. Various methods have … Continue reading →

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SIGGRAPH Course: FEM Simulation of 3D Deformable Solids: A practitioner's guide to theory, discretization and model reduction

Eftychios Sifakis and Jernej Barbic A practical guide to finite-element-method (FEM) simulation of 3D deformable solids reviews essential offline FEM simulation techniques: complex nonlinear materials, invertible treatment of elasticity, and model-reduction techniques for real-time simulation. Simulations of deformable solids are … Continue reading →

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