Category Archives: Uncategorized

Controlling Liquids Using Meshes

Karthik Raveendran, Nils Thuerey, Chris Wojtan, Greg Turk We present an approach for artist-directed animation of liquids using multiple levels of control over the simulation, ranging from the overall tracking of desired shapes to highly detailed secondary effects such as … Continue reading →

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Smoke Sheets for Graph-Structured Vortex Filaments

Alfred Barnat, Nancy S. Pollard Smoke is one of the core phenomena which fluid simulation techniques in computer graphics have attempted to capture. It is both well understood mathematically and important in lending realism to computer generated effects. In an … Continue reading →

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Simulating Free Surface Flow with Very Large Timesteps

Michael Lentine, Matthew Cong, Saket Patkar, Ron Fedkiw We provide a novel simulation method for incompressible free surface flows that allows for large time steps on the order of 10-40 times bigger than the typical explicit time step restriction would … Continue reading →

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Mass-Conserving Eulerian Liquid Simulation

Nuttapong Chentanez, Matthias Mueller We present a GPU friendly, Eulerian, free surface fluid simulation method that conserves mass locally and globally without the use of Lagrangian components. Local mass conservation prevents small scale details of the free surface from disappearing, … Continue reading →

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Efficient Collision Detection for Brittle Fracture

Loiez Glondu, Sarah Schvartzman, Maud Marchal, Georges Dumon, Miguel Otaduy In complex scenes with many objects, collision detection plays a key role in the simulation performance. This is particularly true for fracture simulation, where multiple new objects are dynamically created. … Continue reading →

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Mass-Splitting for Jitter-Free Parallel Rigid Body Simulation

Richard Tonge, Feodor Benevolenski, Andrey Voroshilov We present a parallel iterative rigid body solver that avoids common artifacts at low iteration counts. In large or real-time simulations, iteration is often terminated before convergence to maximize scene size. If the distribution … Continue reading →

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Deformable Objects Alive!

Stelian Coros, Sebastian Martin, Bernhard Thomaszewski, Christian Schumacher, Robert Sumner, Markus Gross We present a method for controlling the motions of active deformable characters. As an underlying principle, we require that all motions be driven by internal deformations. We achieve … Continue reading →

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Energetically Consistent Invertible Elasticity

Alexey Stomakhin, Russell Howes, Craig Schroeder, Joseph Teran We provide a smooth extension of arbitrary isotropic hyperelastic energy density functions to inverted confi gurations. This extension is designed to improve robustness for elasticity simulations with extremely large deformations and is analogous to … Continue reading →

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Multiphase Flow of Immiscible Fluids on Unstructured Moving Meshes

Marek Misztal, Kenny Erleben, Adam Bargteil, J. Fursund, Brian Bunch Christensen, Andreas Bærentzen, Robert Bridson In this paper, we present a method for animating multiphase flow of immiscible fluids using unstructured moving meshes. Our underlying discretization is an unstructured tetrahedral mesh, the deformable simplicial complex (DSC), that … Continue reading →

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Linear-Time Smoke Animation with Vortex Sheet Meshes

Tyson Brochu, Todd Keeler, Robert Bridson We present the first quality physics-based smoke animation method which runs in time approximately linear in the size of the rendered two-dimensional visual detail. Our fundamental representation is a closed triangle mesh surface dividing space between … Continue reading →

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