Author Archives: christopherbatty

Fluid Composer: Fluid Detail Composition and Rendering Using Video Diffusion Models

Duowen Chen, Zhiqiang Lao, Yu Guo, Heather Yu We introduce a hybrid pipeline that combines classical fluid simulation with modern generative video models to produce high- quality, controllable fluid effects without implementationally difficult solvers or costly ray-tracing. First, a lightweight … Continue reading

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Dripping Thin Films for Real-time Digital Painting

Zoé Herson, Axel Paris, Élie Michel We present a real-time method to capture and simulate the dynamic behavior of watercolor painting. We develop a physically accurate, grid-based, real-time fluid simulation based on a reparameterized Thin Film model. The equations are … Continue reading

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A Semi-Analytical Energy Model for Particle-Based Fluid Simulation Involving Complex Moving Boundaries

Junyuan Liu, Shusen Liu, Yuzhong Guo, Ruikai Liang, Yin Li, Xiaowei He While semi-analytical boundary handling techniques have proven effective for modeling particle-based fluid-solid interactions, they can become unstable when applied to mesh boundaries undergoing dynamic motion or featuring complex, … Continue reading

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Adaptive Optical Layers: Efficient Tall Cell Grids for Liquid Simulation

Fumiya Narita, Takashi Kanai Tall cell grids have been proposed as an efficient approach to accelerate large-scale liquid simulation. In this framework, regions near the liquid surface are discretized with regular grids, while regions farther away are represented by elongated … Continue reading

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MPM Lite: Linear Kernels and Integration without Particles

Xiang Feng, Yunuo Chen, Chang Yu, Hao Su, Demetri Terzopoulos, Yin Yang, Joe Masterjohn, Alejandro Castro, Chenfanfu Jiang In this paper, we introduce MPM Lite, a new hybrid Lagrangian/Eulerian method that eliminates the need for particle-based quadrature at solve time. … Continue reading

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Woodstock: Interactive Modeling of Fungal Wood Decay

Zhanyu Yang, Nikolas Schwarz, Bosheng Li, Dominik Michels, Bedrich Benes, Soren Pirk, Wojtek Palubicki Fungal wood decay is a complex biophysical phenomenon that involves the degradation of a variety of structural wood components, ranging from lignin and carbohydrates to defensive … Continue reading

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Locality-Aware Automatic Differentiation on the GPU for Mesh-Based Computations

Ahmed H. Mahmoud, Rahul Goel, Jonathan Ragan-Kelley, Justin Solomon We present a GPU-based system for automatic differentiation (AD) of functions defined on triangle meshes, designed to exploit the locality and sparsity in mesh-based computation. Our system evaluates derivatives using per-element … Continue reading

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Untangling Surfaces via Shape and Mesh Repulsion

Jiří Minarčík*, Michael Liu* (equal contribution), Keenan Crane, Minchen Li Self-intersections are widespread in surface meshes and invalidate downstream simulation, fabrication, and learning pipelines. Existing approaches typically treat self-intersections as local collision events, but embeddedness (i.e., lack of self-intersections) is … Continue reading

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Low-Rank Koopman Deformables with Log-Linear Time Integration

Yue Chang, Peter Yichen Chen, Eitan Grinspun, Maurizio M. Chiaramonte We present a low-rank Koopman operator formulation for accelerating deformable subspace simulation. Using a Dynamic Mode Decomposition (DMD) parameterization of the Koopman operator, our method learns the temporal evolution of … Continue reading

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High-Order Continuous Geometrical Validity

Federico Sichetti, Zizhou Huang, Marco Attene, Denis Zorin, Enrico Puppo, Daniele Panozzo, We propose a conservative algorithm to test the geometrical validity of simplicial (triangles, tetrahedra), tensor product (quadrilaterals, hexahedra), and mixed (prisms) elements of arbitrary polynomial order as they … Continue reading

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