Category Archives: Uncategorized

From Capture to Simulation – Connecting Forward and Inverse Problems in Fluids

James Gregson, Ivo Irkhe, Nils Thuerey, Wolfgang Heidrich We explore the connection between fluid capture, simulation and proximal methods, a class of algorithms commonly used for inverse problems in image processing and computer vision. Our key finding is that the … Continue reading

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Multiple-Fluid SPH Simulation Using a Mixture Model

Bo Reng, Chenfeng Li, Xiao Yan, Ming C. Lin, Javier Bonet, Shi-Min Hu This paper presents a versatile and robust SPH simulation approach for multiple-fluid flows. The spatial distribution of different phases or components is modeled using the volume fraction … Continue reading

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Projective Dynamics: Fusing Constraint Projections for Fast Simulation

Sofien Bouaziz, Sebastian Martin, Tiantian Liu, Ladislav Kavan, Mark Pauly We present a new method for implicit time integration of physical systems. Our approach builds a bridge between nodal Finite Element methods and Position Based Dynamics, leading to a simple, efficient, robust, yet … Continue reading

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Strain-Based Dynamics

Matthias Mueller, Nuttapong Chentanez, Tae-Yong Kim, Miles Macklin We propose a new set of constraints within the Position Based Dynamics (PBD) framework that allow the control of strain in directions that are independent of the edge directions of the simulation mesh. … Continue reading

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A Reduced Model for Interactive Hairs

Menglei Chai, Changxi Zheng, Kun Zhou Realistic hair animation is a crucial component in depicting virtual characters in interactive applications. While much progress has been made in high-quality hair simulation, the overwhelming computation cost hinders similar fidelity in realtime simulations. … Continue reading

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Unified Particle Physics for Real-Time Applications

Miles Macklin, Matthias Müller, Nuttapong Chentanez, and Tae-Yong Kim We present a unified dynamics framework for real-time visual effects. Using particles connected by constraints as our fundamental building block allows us to treat contact and collisions in a unified manner, … Continue reading

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Robust Hair Capture Using Simulated Examples

Liwen Hu, Chongyang Ma, Linjie Luo, and Hao Li We introduce a data-driven hair capture framework based on example strands generated through hair simulation. Our method can robustly reconstruct faithful 3D hair models from unprocessed input point clouds with large … Continue reading

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Inverse-Foley Animation: Synchronizing rigid-body motions to sound

Timothy R. Langlois and Doug L. James In this paper, we introduce Inverse-Foley Animation, a technique for optimizing rigid-body animations so that contact events are synchronized with input sound events. A precomputed database of randomly sampled rigid-body contact events is used … Continue reading

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Space-Time Editing of Elastic Motions through Material Optimization and Reduction

Siwang Li, Jin Huang, Fernando de Goes, Xiaogang Jin, Hujun Bao, and Mathieu Desbrun We present a novel method for elastic animation editing with spacetime constraints. In a sharp departure from previous approaches, we not only optimize control forces added … Continue reading

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SIGGRAPH 2014 papers

Here they are thus far: Multimaterial Mesh-Based Surface Tracking Blending Liquids Adaptive Tearing and Cracking of Thin Sheets Codimensional Surface Tension Flow on Simplicial Complexes Defending Continuous Collision Detection Against Errors Physics-Inspired Adaptive Fracture Refinement Detailed Water with Coarse Grids: Combining … Continue reading

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