Category Archives: Uncategorized

Multimaterial Mesh-Based Surface Tracking

Fang Da, Christopher Batty, Eitan Grinspun We present a triangle mesh-based technique for tracking the evolution of three-dimensional multimaterial interfaces undergoing complex deformations. It is the first non-manifold triangle mesh tracking method to simultaneously maintain intersection-free meshes and support the … Continue reading

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Blending Liquids

Karthik Raveendran, Chris Wojtan, Nils Thuerey, Greg Turk We present a method for smoothly blending between existing liquid animations. We introduce a semi-automatic method for matching two existing liquid animations, which we use to create new fluid motion that plausibly … Continue reading

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Adaptive Tearing and Cracking of Thin Sheets

Tobias Pfaff, Rahul Narain, Juan Miguel de Joya, and James F. O’Brien This paper presents a method for adaptive fracture propagation in thin sheets. A high-quality triangle mesh is dynamically restructured to adaptively maintain detail wherever it is required by the simulation. These … Continue reading

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Codimensional Surface Tension Flow on Simplicial Complexes

Bo Zhu, Ed Quigley, Matthew Cong, Justin Solomon, and Ron Fedkiw Many visually interesting natural phenomena are characterized by thin liquid sheets, long filaments, and droplets. We present a new Lagrangian-based numerical method to simulate these codimensional surface tension driven phenomena using non-manifold … Continue reading

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Simulating Articulated Subspace Self-Contact

Yun Teng, Miguel Otaduy, Theodore Kim We present an efficient new subspace method for simulating the self-contact of articulated deformable bodies, such as characters. Self-contact is highly structured in this setting, as the limited space of possible articulations produces a predictable set of … Continue reading

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Detailed Water with Coarse Grids: Combining Surface Meshes and Adaptive Discontinuous Galerkin

Essex Edwards, Robert Bridson We present a new adaptive fluid simulation method that captures a high resolution surface with precise dynamics, without an inefficient fine discretization of the entire fluid volume. Prior adap- tive methods using octrees or unstructured meshes … Continue reading

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Animating Deformable Objects using Sparse Spacetime Constraints

Christian Schulz, Christoph von Tycowicz, Hans-Peter Seidel, Klaus Hildebrandt We propose a scheme for animating deformable objects based on spacetime optimization. The main feature is that it robustly and quickly (within a few seconds) generates interesting motion from a sparse … Continue reading

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Implicit Multibody Penalty-based Distributed Contact

Hongyi Xu, Yili Zhao, and Jernej Barbic The penalty method is a simple and popular approach to resolving contact in computer graphics and robotics. Penalty-based contact, however, suffers from stability problems due to the highly variable and unpredictable net stiffness, and … Continue reading

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VRIPHYS 2013

Papers: Physically-based Human Neck Simulation Physically based character skinning Tridiagonal Matrix Factorization for Inextensible Hair Strand Simulation Parallel Collision Detection in Constant Time Connective Tissues Simulation on GPU Multi-level Cloth Simulation using GPU Surface Sampling Exploring the use of Adaptive … Continue reading

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Eurographics 2014

Kesen’s full list is here. Papers: Efficient Enforcement of Hard Articulation Constraints in the Presence of Closed Loops and Contacts IISPH-FLIP for Incompressible Fluids Efficient GPU Data Structures and Methods to Solve Sparse Linear Systems in Dynamics Applications STAR: Physically-based Simulation … Continue reading

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