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SCA 2014

Physical simulation papers: Ocean Waves Animation using Boundary Integral Equations and Explicit Mesh Tracking View-Dependent Adaptive Cloth Simulation Adaptive Tetrahedral Meshes for Brittle Fracture Simulation Strain Based Dynamics Coupling 3D Eulerian, Height Field and Particle Methods for the Simulation of … Continue reading →

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Ocean Waves Animation using Boundary Integral Equations and Explicit Mesh Tracking

Todd Keeler, Robert Bridson We tackle deep water simulation in a scalable way, solving 3D irrotational flow using only variables stored in a mesh of the surface of the water, in time proportional to the rendered mesh. The heart of our method … Continue reading →

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View-Dependent Adaptive Cloth Simulation

Woojong Koh, Rahul Narain, James F. O’Brien This paper describes a method for view-dependent cloth simulation using dynamically adaptive mesh refinement and coarsening. Given a prescribed camera motion, the method adjusts the criteria controlling refinement to account for visibility and apparent … Continue reading →

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From Capture to Simulation – Connecting Forward and Inverse Problems in Fluids

James Gregson, Ivo Irkhe, Nils Thuerey, Wolfgang Heidrich We explore the connection between fluid capture, simulation and proximal methods, a class of algorithms commonly used for inverse problems in image processing and computer vision. Our key finding is that the … Continue reading →

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Multiple-Fluid SPH Simulation Using a Mixture Model

Bo Reng, Chenfeng Li, Xiao Yan, Ming C. Lin, Javier Bonet, Shi-Min Hu This paper presents a versatile and robust SPH simulation approach for multiple-fluid flows. The spatial distribution of different phases or components is modeled using the volume fraction … Continue reading →

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Projective Dynamics: Fusing Constraint Projections for Fast Simulation

Sofien Bouaziz, Sebastian Martin, Tiantian Liu, Ladislav Kavan, Mark Pauly We present a new method for implicit time integration of physical systems. Our approach builds a bridge between nodal Finite Element methods and Position Based Dynamics, leading to a simple, efficient, robust, yet … Continue reading →

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Strain-Based Dynamics

Matthias Mueller, Nuttapong Chentanez, Tae-Yong Kim, Miles Macklin We propose a new set of constraints within the Position Based Dynamics (PBD) framework that allow the control of strain in directions that are independent of the edge directions of the simulation mesh. … Continue reading →

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A Reduced Model for Interactive Hairs

Menglei Chai, Changxi Zheng, Kun Zhou Realistic hair animation is a crucial component in depicting virtual characters in interactive applications. While much progress has been made in high-quality hair simulation, the overwhelming computation cost hinders similar fidelity in realtime simulations. … Continue reading →

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Unified Particle Physics for Real-Time Applications

Miles Macklin, Matthias Müller, Nuttapong Chentanez, and Tae-Yong Kim We present a unified dynamics framework for real-time visual effects. Using particles connected by constraints as our fundamental building block allows us to treat contact and collisions in a unified manner, … Continue reading →

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Robust Hair Capture Using Simulated Examples

Liwen Hu, Chongyang Ma, Linjie Luo, and Hao Li We introduce a data-driven hair capture framework based on example strands generated through hair simulation. Our method can robustly reconstruct faithful 3D hair models from unprocessed input point clouds with large … Continue reading →

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